William Lukman
Entertainment Design
I specialize in creating real-time 3D characters that blend strong design with emotional storytelling. My goal is to craft characters that feel alive—visually striking, technically sound, and rooted in narrative.
Using ZBrush, Maya, Substance Painter, and Unreal Engine, I focus on clean topology, realistic texturing, and strong silhouettes. I’m inspired by cinematic game trailers and character-driven stories, and I enjoy building designs that carry personality, history, and purpose.
At the core of my work is the drive to connect—whether through a subtle detail or an expressive pose. I want my characters to leave a lasting impression, both creatively and technically.
Using ZBrush, Maya, Substance Painter, and Unreal Engine, I focus on clean topology, realistic texturing, and strong silhouettes. I’m inspired by cinematic game trailers and character-driven stories, and I enjoy building designs that carry personality, history, and purpose.
At the core of my work is the drive to connect—whether through a subtle detail or an expressive pose. I want my characters to leave a lasting impression, both creatively and technically.